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How many copies did Hyperspace Invaders II: Pixel Edition sell?

Estimated copies sold
≈ 19k–30k
$26k–$69k after Steam's cut $47k–$106k before the cut
from 403 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Hyperspace Invaders II: Pixel Edition out and predicted the genre from its 8 similar games. Every figure here, including Hyperspace Invaders II: Pixel Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 484k–1.1M
best case 8.3M (Vampire Survivors)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 484k–1.1M copies
≈ $2.6M–$4.9M after Steam's cut
from ~27k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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1.8x vs typical
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