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How many copies did XO sell?

Estimated copies sold
≈ 3k–5k
$16k–$43k after Steam's cut $29k–$65k before Steam's cut
from 100 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid XO and predicted how it would do from its 8 similar games. Every figure here, including XO's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 45k–212k
best case 1.2M (Against the Storm)
Games like XO

A typical game among these

≈ 45k–212k copies

≈ $290k–$3.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Simulation (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Against the Storm at ≈ 934k–1.5M copies, ≈ $7.7M–$20.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 105 to 19k.
The genre you'd be entering
These games
The similar games share Simulation (3 of 8) and Building (2 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
When they shipped
The similar games span 2016 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

We Are The Dwarves
2016
Est. copies
≈ 67k–109k
SteamSpy 20k–50k
Est. revenue
$276k–$742k after Steam's cut $502k–$1.1M before Steam's cut
$14.99
2k reviews
Mixed
IndieAdventure
The Wandering Village
2025
Est. copies
≈ 211k–342k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$29.99
8k reviews
Very Positive
Early AccessBuilding
Deadly Days
2019
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$182k–$489k after Steam's cut $331k–$753k before Steam's cut
$11.99
2k reviews
Very Positive
IndieAction
No Plan B
2024
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$83k–$224k after Steam's cut $152k–$345k before Steam's cut
$14.99
816 reviews
Very Positive
StrategyIndie
Winter Falling: Battle Tactics
2022
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$50k–$133k after Steam's cut $90k–$205k before Steam's cut
$14.99
485 reviews
Very Positive
Turn-BasedSingleplayer
Abandon Ship
2019
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$268k–$721k after Steam's cut $488k–$1.1M before Steam's cut
$24.99
1k reviews
Mostly Positive
PiratesRogue-lite
Xenonauts 2
2026
Est. copies
≈ 145k–236k
3.3x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$39.99
6k reviews
Very Positive
StrategySimulation
Against the Storm
2023
Est. copies
≈ 934k–1.5M
21x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder

Sizing up your own game? See how many copies games in its genre usually sell before you build it.