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wishvane

How many copies did Abandon Ship sell?

Estimated copies sold
≈ 39k–63k
$267k–$718k after Steam's cut $485k–$1.1M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Abandon Ship out and predicted the genre from its 8 similar games. Every figure here, including Abandon Ship's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–87k
best case 502k (Pixel Piracy)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–87k copies
≈ $17k–$695k after Steam's cut
from ~652 reviews
Best case
≈ 382k–621k copies
Pixel Piracy · ≈ $1.6M–$4.2M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 22 to 48 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Rogue-lite (6 of 8) and Pirates (4 of 8).
The winners
Winners here lead with Action Roguelike + Sandbox, priced around $15.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rogue Waters
2024
Est. copies
≈ 30k–49k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before the cut
$29.99
1k reviews
Mostly Positive
Tactical RPGTurn-Based Tactics
Pixel Piracy
2014
Est. copies
≈ 382k–621k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
Maritime Calling
2022
Est. copies
≈ 960–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$7.99
40 reviews
Mixed
Action RoguelikeExploration
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
9.3x vs typical
SteamSpy 500k–1M
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
Fluffy Sailors
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$12.99
42 reviews
Positive
Action RoguelikeNaval Combat
King of Seas
2021
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$132k–$354k after Steam's cut $239k–$544k before the cut
$24.99
772 reviews
Mixed
PiratesNaval Combat
Cursed Crew
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$20.00
83 reviews
Very Positive
Early AccessSurvival
The Caribbean Sail
2017
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$75k–$203k after Steam's cut $137k–$312k before the cut
$14.99
532 reviews
Very Positive
PiratesAdventure

Sizing up your own game? See what its genre can realistically do before you build it.