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How many copies did Into the Void sell?

Estimated copies sold
≈ 7k–11k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 136 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Into the Void and predicted how it would do from its 8 similar games. Every figure here, including Into the Void's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 78k–535k
best case 1.7M (Sid Meier's Civilization®: Beyond Earth™)
Games like Into the Void

A typical game among these

≈ 78k–535k copies

≈ $185k–$3.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Sid Meier's Civilization®: Beyond Earth™ at ≈ 1.3M–2.1M copies, ≈ $14.3M–$38.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share 4X (8 of 8) and Turn-Based (8 of 8).
The winners
Winners here lead with Turn-Based Strategy + Sci-fi, priced around $40.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2016. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 52 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
12x vs typical
SteamSpy 1M–2M
Est. revenue
$14.3M–$38.4M after Steam's cut $26.0M–$59.0M before Steam's cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy
Galactic Civilizations® II: Ultimate Edition
2011
Est. copies
≈ 108k–176k
SteamSpy 500k–1M
Est. revenue
$297k–$799k after Steam's cut $540k–$1.2M before Steam's cut
$9.99
2k reviews
Mostly Positive
StarDrive 2
2015
Est. copies
≈ 103k–167k
SteamSpy 50k–100k
Est. revenue
$846k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
2k reviews
Mixed
StrategyIndie
Master of Orion 2
2016
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$121k–$324k after Steam's cut $219k–$499k before Steam's cut
$5.99
2k reviews
Overwhelmingly Positive
Strategy4X
Master of Orion 1
2016
Est. copies
≈ 19k–31k
SteamSpy 100k–200k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before Steam's cut
$5.99
456 reviews
Very Positive
Strategy4X
Master of Orion
2016
Est. copies
≈ 341k–554k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$24.99
8k reviews
Mostly Positive
Strategy4X
ENDLESS Space™ - Definitive Edition
2012
Est. copies
≈ 607k–987k
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$9.99
10k reviews
Very Positive
Strategy4X
Stellar Monarch
2016
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$39k–$105k after Steam's cut $71k–$162k before Steam's cut
$14.99
228 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.