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How many copies did Caveblazers sell?

Estimated copies sold
≈ 157k–254k
$430k–$1.2M after Steam's cut $782k–$1.8M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Caveblazers and predicted how it would do from its 8 similar games. Every figure here, including Caveblazers's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 769k–1.6M
best case 7.3M (Dead Cells)
Games like Caveblazers

A typical game among these

≈ 769k–1.6M copies

≈ $9.1M–$9.4M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dead Cells at ≈ 5.6M–9.1M copies, ≈ $38.4M–$103.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 3k to 15k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $22. The breakout hits carry Rogue-lite + 2D + Souls-like; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.3M–$32.6M before Steam's cut
$19.99
58k reviews
Very Positive
IndieAction
Rogue Legacy 2
2022
Est. copies
≈ 376k–611k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before Steam's cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure
Dead Cells
2018
Est. copies
≈ 5.6M–9.1M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$38.4M–$103.2M after Steam's cut $69.8M–$158.8M before Steam's cut
$24.99
184k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Rogue Legacy
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before Steam's cut
$14.99
19k reviews
Very Positive
RoguevaniaPlatformer
Neon Abyss
2020
Est. copies
≈ 586k–952k
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.6M after Steam's cut $9.2M–$21.0M before Steam's cut
$31.49
24k reviews
Very Positive
Risk of Rain (2013)
2013
Est. copies
≈ 1.9M–3.1M
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before Steam's cut
$9.99
30k reviews
Very Positive
Action RoguelikeRogue-like
Dungreed
2018
Est. copies
≈ 292k–474k
too small to compare
SteamSpy 200k–500k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$9.99
10k reviews
Very Positive
Action RoguelikePixel Graphics

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