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wishvane

How many copies did Odd||Even sell?

Estimated copies sold
≈ 5k–7k
$25k–$67k after Steam's cut $45k–$103k before the cut
from 113 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Odd||Even out and predicted the genre from its 8 similar games. Every figure here, including Odd||Even's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–128k
best case 235k (Niche - a genetics survival game)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 23k–128k copies
≈ $37k–$946k after Steam's cut
from ~772 reviews
Best case
≈ 179k–291k copies
Niche - a genetics survival game · ≈ $886k–$2.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Education (3 of 8).
The winners
Winners here lead with Turn-Based Strategy + Puzzle, priced around $18.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Voxelgram
2019
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$56k–$151k after Steam's cut $102k–$232k before the cut
$9.99
710 reviews
Overwhelmingly Positive
PuzzleHidden Object
We. The Revolution
2019
Est. copies
≈ 71k–115k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$389k–$1.0M after Steam's cut $707k–$1.6M before the cut
$19.99
2k reviews
Mostly Positive
HistoricalChoices Matter
Human Resource Machine
2015
Est. copies
≈ 217k–353k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$895k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
Niche - a genetics survival game
2017
Est. copies
≈ 179k–291k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$886k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure
3D Math - Ultra
2020
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$4.99
227 reviews
Very Positive
CasualIndie
aMAZE ZER0
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$1.99
289 reviews
Very Positive
PuzzleSingleplayer
Understand
2020
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$3.99
834 reviews
Very Positive
AbstractMinimalist
HyperRogue
2015
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$63k–$169k after Steam's cut $114k–$260k before the cut
$9.99
493 reviews
Very Positive
Traditional RoguelikePsychedelic

Sizing up your own game? See what its genre can realistically do before you build it.