Sign in
wishvane

How many copies did HyperRogue sell?

Estimated copies sold
≈ 24k–39k
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
from 497 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HyperRogue and predicted how it would do from its 8 similar games. Every figure here, including HyperRogue's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 55k–125k
best case 284k (The Hundred Line -Last Defense Academy-)
Games like HyperRogue

A typical game among these

≈ 55k–125k copies

≈ $345k–$903k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: The Hundred Line -Last Defense Academy- at ≈ 216k–351k copies, ≈ $4.2M–$11.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 656 reviews in their first month; the range was 2 to 4k.
The genre you'd be entering
These games
The similar games share Rogue-like (5 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Multiple Endings + Story Rich, priced around $70.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Hundred Line -Last Defense Academy-
2025
Est. copies
≈ 216k–351k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.2M before Steam's cut
$69.99
9k reviews
Very Positive
Multiple EndingsStory Rich
Brutal Orchestra
2021
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$287k–$770k after Steam's cut $521k–$1.2M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
StrategyRPG
Cogmind
2017
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Low Magic Age
2017
Est. copies
≈ 121k–197k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$500k–$1.3M after Steam's cut $910k–$2.1M before Steam's cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Tangledeep
2018
Est. copies
≈ 45k–74k
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before Steam's cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
CELLAR
2021
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before Steam's cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Out Of Hands
2025
Est. copies
≈ 38k–62k
SteamSpy 20k–50k
Est. revenue
$188k–$505k after Steam's cut $342k–$777k before Steam's cut
$17.99
2k reviews
Very Positive
SurrealCard Battler
Prime of Flames
2022
Est. copies
≈ 25k–41k
SteamSpy 100k–200k
Est. revenue
$70k–$188k after Steam's cut $127k–$289k before Steam's cut
$9.99
1k reviews
Very Positive
StrategyRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.