Sign in
wishvane

How many copies did Speed Brawl sell?

Estimated copies sold
≈ 5k–8k
$28k–$76k after Steam's cut $52k–$118k before the cut
from 170 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speed Brawl out and predicted the genre from its 8 similar games. Every figure here, including Speed Brawl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.9M–16.1M
best case 93.3M (Tom Clancy's Rainbow Six Siege)
The Exploration genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7.9M–16.1M copies
≈ $124.8M–$167.0M after Steam's cut
from ~218k reviews
Best case
≈ 71.1M–115.5M copies
Tom Clancy's Rainbow Six Siege
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Exploration (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry PvP + Tactical + e-sports; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DARK SOULS™ III
2016
Est. copies
≈ 17.5M–28.5M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$288.9M–$776.8M after Steam's cut $525.3M–$1195.1M before the cut
$59.99
438k reviews
Very Positive
Souls-likeDark Fantasy
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 71.1M–115.5M
7.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
The Elder Scrolls® Online
2017
Est. copies
≈ 5.5M–9.0M
SteamSpy 5M–10M
Est. revenue
$30.4M–$81.8M after Steam's cut $55.3M–$125.9M before the cut
$19.99
161k reviews
Very Positive
RPGMMORPG
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
SteamSpy 5M–10M
Est. revenue
$87.0M–$233.9M after Steam's cut $158.2M–$359.9M before the cut
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG
Resident Evil 2
2019
Est. copies
≈ 6.3M–10.2M
SteamSpy 5M–10M
Est. revenue
$69.1M–$185.7M after Steam's cut $125.5M–$285.6M before the cut
$39.99
218k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
SteamSpy 2M–5M
Est. revenue
$94.1M–$253.0M after Steam's cut $171.1M–$389.2M before the cut
$59.99
188k reviews
Very Positive
Open WorldAction-Adventure
It Takes Two
2021
Est. copies
≈ 6.6M–10.7M
SteamSpy 5M–10M
Est. revenue
$72.4M–$194.6M after Steam's cut $131.6M–$299.3M before the cut
$39.99
265k reviews
Overwhelmingly Positive
Co-opMultiplayer
Portal 2
2011
Est. copies
≈ 24.1M–39.2M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$66.3M–$178.1M after Steam's cut $120.5M–$274.1M before the cut
$9.99
464k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.