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How many copies did Silent Hunter 5®: Battle of the Atlantic sell?

Estimated copies sold
≈ 160k–260k
$440k–$1.2M after Steam's cut $800k–$1.8M before Steam's cut
from 3k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Silent Hunter 5®: Battle of the Atlantic and predicted how it would do from its 8 similar games. Every figure here, including Silent Hunter 5®: Battle of the Atlantic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 70k–219k
best case 890k (UBOAT)
Games like Silent Hunter 5®: Battle of the Atlantic

A typical game among these

≈ 70k–219k copies

≈ $324k–$3.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: UBOAT at ≈ 678k–1.1M copies, ≈ $5.6M–$15.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Naval (8 of 8) and Naval Combat (8 of 8).
The winners
Winners here lead with Simulation + World War II, priced around $30.
When they shipped
The similar games span 2006 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Silent Hunter®: Wolves of the Pacific
2008
Est. copies
≈ 72k–118k
SteamSpy 100k–200k
Est. revenue
$199k–$535k after Steam's cut $361k–$822k before Steam's cut
$9.99
1k reviews
Mixed
SimulationSubmarine
Fleet Command
2006
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$83k–$224k after Steam's cut $152k–$345k before Steam's cut
$9.99
480 reviews
Very Positive
WargameRTS
UBOAT
2024
Est. copies
≈ 678k–1.1M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before Steam's cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Sea Power : Naval Combat in the Missile Age
2024
Est. copies
≈ 169k–274k
2.9x vs typical
SteamSpy 50k–100k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
$49.99
7k reviews
Very Positive
Naval CombatSimulation
Cold Waters
2017
Est. copies
≈ 163k–265k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$39.99
5k reviews
Very Positive
SimulationNaval Combat
Wolfpack
2019
Est. copies
≈ 61k–98k
SteamSpy 50k–100k
Est. revenue
$583k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
Dangerous Waters
2006
Est. copies
≈ 26k–42k
SteamSpy 100k–200k
Est. revenue
$106k–$284k after Steam's cut $192k–$436k before Steam's cut
$14.99
405 reviews
Mostly Positive
StrategyNaval Combat
Silent Hunter® III
2008
Est. copies
≈ 167k–271k
SteamSpy 200k–500k
Est. revenue
$458k–$1.2M after Steam's cut $832k–$1.9M before Steam's cut
$9.99
3k reviews
Very Positive
Naval CombatSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.