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wishvane

How many copies did Silent Hunter 5®: Battle of the Atlantic sell?

Estimated copies sold
≈ 131k–213k
$361k–$969k after Steam's cut $656k–$1.5M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Silent Hunter 5®: Battle of the Atlantic out and predicted the genre from its 8 similar games. Every figure here, including Silent Hunter 5®: Battle of the Atlantic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–197k
best case 847k (UBOAT)
The Naval genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 66k–197k copies
≈ $312k–$3.4M after Steam's cut
from ~2k reviews
Best case
≈ 645k–1.0M copies
UBOAT · ≈ $5.3M–$14.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Naval (8 of 8) and Naval Combat (8 of 8).
The winners
Winners here lead with Simulation + World War II, priced around $30.
The era
The games you compared span 2006 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Silent Hunter®: Wolves of the Pacific
2008
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$162k–$436k after Steam's cut $295k–$671k before the cut
$9.99
1k reviews
Mixed
SimulationSubmarine
Fleet Command
2006
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$172k–$461k after Steam's cut $312k–$710k before the cut
$24.99
480 reviews
Very Positive
WargameRTS
UBOAT
2024
Est. copies
≈ 645k–1.0M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Sea Power : Naval Combat in the Missile Age
2024
Est. copies
≈ 146k–237k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before the cut
$49.99
6k reviews
Very Positive
Naval CombatSimulation
Cold Waters
2017
Est. copies
≈ 163k–264k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$39.99
5k reviews
Very Positive
SimulationNaval Combat
Wolfpack
2019
Est. copies
≈ 60k–97k
SteamSpy 50k–100k
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
Dangerous Waters
2006
Est. copies
≈ 21k–34k
SteamSpy 100k–200k
Est. revenue
$142k–$382k after Steam's cut $259k–$588k before the cut
$24.99
398 reviews
Mostly Positive
StrategyNaval Combat
Silent Hunter® III
2008
Est. copies
≈ 136k–220k
SteamSpy 200k–500k
Est. revenue
$372k–$1.0M after Steam's cut $677k–$1.5M before the cut
$9.99
3k reviews
Very Positive
Naval CombatSimulation

Sizing up your own game? See what its genre can realistically do before you build it.