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How many copies did Dangerous Waters sell?

Estimated copies sold
≈ 21k–34k
$142k–$382k after Steam's cut $259k–$588k before the cut
from 398 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dangerous Waters out and predicted the genre from its 8 similar games. Every figure here, including Dangerous Waters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 208k–342k
best case 847k (UBOAT)
The Naval genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 208k–342k copies
≈ $3.3M–$4.1M after Steam's cut
from ~5k reviews
Best case
≈ 645k–1.0M copies
UBOAT · ≈ $5.3M–$14.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Naval (8 of 8) and Naval Combat (8 of 8).
The winners
Winners here lead with Simulation + World War II, priced around $30.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Steel Ocean
2015
Est. copies
≈ 207k–336k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Mixed
Free to PlayNaval Combat
Naval Action
2019
Est. copies
≈ 423k–688k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$19.99
15k reviews
Mixed
SailingNaval Combat
The Pirate: Caribbean Hunt
2016
Est. copies
≈ 185k–300k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayNaval Combat
Sea Power : Naval Combat in the Missile Age
2024
Est. copies
≈ 146k–237k
SteamSpy 50k–100k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before the cut
$49.99
6k reviews
Very Positive
Naval CombatSimulation
Cold Waters
2017
Est. copies
≈ 163k–264k
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$39.99
5k reviews
Very Positive
SimulationNaval Combat
War on the Sea
2021
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$880k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$39.99
3k reviews
Mostly Positive
StrategySimulation
UBOAT
2024
Est. copies
≈ 645k–1.0M
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$34.99
8k reviews
Mixed
Naval CombatNaval

Sizing up your own game? See what its genre can realistically do before you build it.