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How many copies did Mechajammer sell?

Estimated copies sold
≈ 6k–10k
$21k–$57k after Steam's cut $39k–$88k before Steam's cut
from 240 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mechajammer and predicted how it would do from its 8 similar games. Every figure here, including Mechajammer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.0M–6.1M
best case 6.0M (XCOM® 2)
Games like Mechajammer

A typical game among these

≈ 4.0M–6.1M copies

≈ $27.1M–$51.2M after Steam's cut

from ~69k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Sci-fi (5 of 8) and Space (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
When they shipped
The similar games span 2009 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

METAL GEAR SOLID V: THE PHANTOM PAIN
2015
Est. copies
≈ 5.3M–8.6M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$29.1M–$78.2M after Steam's cut $52.9M–$120.3M before Steam's cut
$19.99
108k reviews
Very Positive
StealthOpen World
STAR WARS™ Battlefront™ II
2020
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$27.3M–$73.4M after Steam's cut $49.7M–$113.0M before Steam's cut
$39.99
100k reviews
Very Positive
MultiplayerShooter
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.8M after Steam's cut $24.9M–$56.6M before Steam's cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
STAR WARS™ Empire at War - Gold Pack
2010
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$15.0M–$40.4M after Steam's cut $27.3M–$62.2M before Steam's cut
$19.99
43k reviews
Overwhelmingly Positive
StrategyRTS
STAR WARS™ Battlefront II (Classic, 2005)
2009
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$9.4M–$25.4M after Steam's cut $17.1M–$39.0M before Steam's cut
$9.99
54k reviews
Very Positive
ActionMultiplayer
Call of Duty®: Black Ops II
2012
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before Steam's cut
$39.99
49k reviews
Very Positive
MultiplayerAction
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before Steam's cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical

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