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How many copies did Shop Heroes sell?

Estimated copies sold
≈ 153k–248k
from 4k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shop Heroes and predicted how it would do from its 8 similar games. Every figure here, including Shop Heroes's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8.1M–34.4M
best case 56.0M (Rust)
Games like Shop Heroes

A typical game among these

≈ 8.1M–34.4M copies

≈ $71.2M–$240.6M after Steam's cut

from ~349k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Rust at ≈ 42.7M–69.3M copies, ≈ $469.3M–$1261.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 167k reviews in their first month; the range was 122k to 184k.
The genre you'd be entering
These games
The similar games share Open World (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $40.
When they shipped
The similar games span 2016 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Scrap Mechanic
2026
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$28.99
123k reviews
Very Positive
BuildingSandbox
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Rust
2018
Est. copies
≈ 42.7M–69.3M
4.0x vs typical
SteamSpy 20M–50M
Est. revenue
$469.3M–$1261.8M after Steam's cut $853.3M–$1941.3M before Steam's cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation
The Forest
2018
Est. copies
≈ 20.8M–33.7M
2.0x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Raft
2022
Est. copies
≈ 9.4M–15.3M
SteamSpy 10M–20M
Est. revenue
$51.7M–$139.0M after Steam's cut $94.0M–$213.8M before Steam's cut
$19.99
379k reviews
Very Positive
SurvivalMultiplayer
Schedule I
2025
Est. copies
≈ 7.9M–12.8M
SteamSpy 10M–20M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
$19.99
318k reviews
Overwhelmingly Positive
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before Steam's cut
$19.99
135k reviews
Very Positive
SpaceSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.