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How many copies did Ashes of the Singularity: Escalation sell?

Estimated copies sold
≈ 208k–338k
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
from 5k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ashes of the Singularity: Escalation and predicted how it would do from its 8 similar games. Every figure here, including Ashes of the Singularity: Escalation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.0M–2.0M
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like Ashes of the Singularity: Escalation

A typical game among these

≈ 1.0M–2.0M copies

≈ $8.9M–$30.7M after Steam's cut

from ~44k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.9M copies, ≈ $26.1M–$70.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 8k to 24k.
The genre you'd be entering
These games
The similar games share Base-Building (8 of 8) and RTS (6 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Age of Mythology: Retold
2024
Est. copies
≈ 585k–951k
SteamSpy 500k–1M
Est. revenue
$4.8M–$13.0M after Steam's cut $8.8M–$20.0M before Steam's cut
$29.99
24k reviews
Very Positive
Strategy3D
Age of Empires III: Definitive Edition
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$13.1M–$35.3M after Steam's cut $23.9M–$54.4M before Steam's cut
$34.99
55k reviews
Very Positive
StrategyBase-Building
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.2M after Steam's cut $19.8M–$45.0M before Steam's cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
War Selection
2019
Est. copies
≈ 681k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
24k reviews
Very Positive
StrategyBase-Building
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.1M after Steam's cut $36.6M–$83.2M before Steam's cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Command & Conquer™ Remastered Collection
2020
Est. copies
≈ 870k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before Steam's cut
$19.99
35k reviews
Very Positive
StrategyRTS
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.4M–3.9M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.3M after Steam's cut $47.5M–$108.1M before Steam's cut
$39.99
96k reviews
Very Positive
StrategyRTS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.