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wishvane

How many copies did Ashes of the Singularity: Escalation sell?

Estimated copies sold
≈ 199k–323k
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ashes of the Singularity: Escalation out and predicted the genre from its 8 similar games. Every figure here, including Ashes of the Singularity: Escalation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.1M
best case 3.1M (Age of Empires IV: Anniversary Edition)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–2.1M copies
≈ $8.6M–$32.5M after Steam's cut
from ~44k reviews
Best case
≈ 2.3M–3.8M copies
Age of Empires IV: Anniversary Edition · ≈ $25.8M–$69.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Base-Building (8 of 8) and RTS (6 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Massively MultiplayerWargame
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≈ 2.1M–3.4M
1.6x vs typical
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Est. copies
≈ 2.3M–3.8M
2.2x vs typical
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Est. revenue
$25.8M–$69.3M after Steam's cut $46.9M–$106.7M before the cut
$39.99
95k reviews
Very Positive
StrategyRTS

Sizing up your own game? See what its genre can realistically do before you build it.