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How many copies did CyberThreat sell?

Estimated copies sold
≈ 4k–7k
$22k–$60k after Steam's cut $40k–$92k before Steam's cut
from 97 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CyberThreat and predicted how it would do from its 8 similar games. Every figure here, including CyberThreat's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.7M–17.2M
best case 27.3M (The Forest)
Games like CyberThreat

A typical game among these

≈ 4.7M–17.2M copies

≈ $99.2M–$210.5M after Steam's cut

from ~222k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Horror (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.8M–33.7M copies, ≈ $114.2M–$306.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Horror (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battlegrounds
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Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
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88k reviews
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MultiplayerPhysics
VRChat
2017
Est. copies
≈ 9.3M–15.1M
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
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VRFree to Play
The Forest
2018
Est. copies
≈ 20.8M–33.7M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Fishing Planet
2017
Est. copies
≈ 2.7M–4.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
78k reviews
Very Positive
FishingFree to Play
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
Subnautica
2018
Est. copies
≈ 11.6M–18.8M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$95.5M–$256.7M after Steam's cut $173.6M–$395.0M before Steam's cut
$29.99
381k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before Steam's cut
$39.99
155k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.