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How many copies did Cards of Chaos sell?

Estimated copies sold
≈ 654–1k
from 19 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cards of Chaos and predicted how it would do from its 8 similar games. Every figure here, including Cards of Chaos's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 338k–5.9M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Cards of Chaos

A typical game among these

≈ 338k–5.9M copies

≈ $1.8M–$91.8M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Simulation (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 316 to 35k.
The genre you'd be entering
These games
The similar games share Simulation (4 of 8) and 4X (3 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
Opus Magnum
2017
Est. copies
≈ 250k–407k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.7M
12x vs typical
SteamSpy 10M–20M
Est. revenue
$110.0M–$295.6M after Steam's cut $199.9M–$454.8M before Steam's cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Kill It With Fire
2020
Est. copies
≈ 137k–222k
SteamSpy 100k–200k
Est. revenue
$488k–$1.3M after Steam's cut $888k–$2.0M before Steam's cut
$12.99
6k reviews
Very Positive
ActionSimulation
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.5M–2.5M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.1M–$123.0M before Steam's cut
$69.99
62k reviews
Mixed
Grand StrategyHistorical
Drunken Wrestlers 2
2019
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$594k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Ale & Tale Tavern
2024
Est. copies
≈ 259k–422k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$14.99
10k reviews
Very Positive
AdventureOnline Co-Op
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 838k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.3M after Steam's cut $6.3M–$14.3M before Steam's cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer

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