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How many copies did Pro Cycling Manager 2017 sell?

Estimated copies sold
≈ 16k–26k
$44k–$119k after Steam's cut $80k–$183k before the cut
from 467 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pro Cycling Manager 2017 out and predicted the genre from its 8 similar games. Every figure here, including Pro Cycling Manager 2017's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–33k
best case 886k (Descenders)
The Sports genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 22k–33k copies
≈ $256k–$324k after Steam's cut
from ~734 reviews
Best case
≈ 675k–1.1M copies
Descenders · ≈ $4.6M–$12.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 188 to 195 reviews in their first month.
Your set
Your set clusters on Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sports, priced around $20.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Pro Cycling Manager 2021
2021
Est. copies
≈ 16k–25k
SteamSpy 20k–50k
Est. revenue
$171k–$459k after Steam's cut $310k–$706k before the cut
$39.99
626 reviews
Mostly Positive
SimulationMultiplayer
Pro Cycling Manager 2020
2020
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$139k–$373k after Steam's cut $252k–$573k before the cut
$19.99
955 reviews
Very Positive
SimulationMultiplayer
Lonely Mountains: Downhill
2019
Est. copies
≈ 88k–143k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $881k–$2.0M before the cut
$19.99
3k reviews
Very Positive
BikesDifficult
Descenders
2019
Est. copies
≈ 675k–1.1M
32x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.4M–$19.2M before the cut
$24.99
23k reviews
Very Positive
SportsRacing
Monster Energy Supercross - The Official Videogame
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$175k–$472k after Steam's cut $319k–$726k before the cut
$19.99
1k reviews
Very Positive
SportsSimulation
Gym Simulator 24
2024
Est. copies
≈ 63k–103k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$226k–$607k after Steam's cut $410k–$933k before the cut
$12.99
3k reviews
Very Positive
Pro Cycling Manager 2019
2019
Est. copies
≈ 21k–34k
SteamSpy 200k–500k
Est. revenue
$58k–$156k after Steam's cut $106k–$240k before the cut
$9.99
734 reviews
Very Positive
SportsSimulation
Pro Cycling Manager 2022
2022
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before the cut
$39.99
707 reviews
Very Positive
SimulationMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.