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How many copies did Descenders sell?

Estimated copies sold
≈ 694k–1.1M
$4.8M–$12.8M after Steam's cut $8.7M–$19.7M before Steam's cut
from 24k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Descenders and predicted how it would do from its 8 similar games. Every figure here, including Descenders's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 21k–37k
best case 1.1M (Riders Republic)
Games like Descenders

A typical game among these

≈ 21k–37k copies

≈ $278k–$341k after Steam's cut

from ~707 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Riders Republic at ≈ 810k–1.3M copies, ≈ $8.9M–$24.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 190 reviews in their first month; the range was 154 to 3k.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Racing + Open World, priced around $40. The breakout hits carry Open World + Massively Multiplayer + PvP; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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BikesDifficult
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≈ 810k–1.3M
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RacingOpen World
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SportsSimulation

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