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wishvane

How many copies did The Walking Dead: A New Frontier sell?

Estimated copies sold
≈ 737k–1.2M
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Walking Dead: A New Frontier out and predicted the genre from its 8 similar games. Every figure here, including The Walking Dead: A New Frontier's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 712k–2.4M
best case 6.8M (Dying Light 2 Stay Human: Reloaded Edition)
The Zombies genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 712k–2.4M copies
≈ $4.6M–$22.0M after Steam's cut
from ~34k reviews
Best case
≈ 5.2M–8.5M copies
Dying Light 2 Stay Human: Reloaded Edition · ≈ $85.9M–$231.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Zombies (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60. The breakout hits carry Open World + Co-op + Parkour; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.2M–8.5M
6.4x vs typical
SteamSpy 5M–10M
Est. revenue
$85.9M–$231.0M after Steam's cut $156.2M–$355.3M before the cut
$59.99
217k reviews
Mostly Positive
Open WorldCo-op
The Walking Dead
2012
Est. copies
≈ 4.2M–6.8M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$17.1M–$46.1M after Steam's cut $31.2M–$70.9M before the cut
$14.99
80k reviews
Overwhelmingly Positive
ZombiesStory Rich
The Walking Dead: Season Two
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
$14.99
34k reviews
Overwhelmingly Positive
ZombiesAdventure
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 265k–431k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before the cut
$19.99
10k reviews
Very Positive
VRZombies
UNO
2017
Est. copies
≈ 1.9M–3.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
The Walking Dead: The Final Season
2018
Est. copies
≈ 649k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$19.99
21k reviews
Overwhelmingly Positive
Story RichChoices Matter
The Walking Dead: The Telltale Definitive Series
2020
Est. copies
≈ 1.2M–2.0M
SteamSpy 500k–1M
Est. revenue
$16.6M–$44.7M after Steam's cut $30.3M–$68.8M before the cut
$49.99
46k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Monster Prom
2018
Est. copies
≈ 435k–707k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$11.99
14k reviews
Very Positive
Dating SimComedy

Sizing up your own game? See what its genre can realistically do before you build it.