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How many copies did SOULCALIBUR VI sell?

Estimated copies sold
≈ 434k–706k
$7.2M–$19.3M after Steam's cut $13.0M–$29.6M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SOULCALIBUR VI out and predicted the genre from its 8 similar games. Every figure here, including SOULCALIBUR VI's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–4.3M
best case 9.8M (NARAKA: BLADEPOINT)
The Fighting genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.2M–4.3M copies
≈ $19.6M–$58.0M after Steam's cut
from ~77k reviews
Best case
≈ 7.5M–12.1M copies
NARAKA: BLADEPOINT
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts. The breakout hits carry Battle Royale + Martial Arts + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.1M
3.9x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
301k reviews
Mostly Positive
Battle RoyaleMultiplayer
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.8M after Steam's cut $65.4M–$148.8M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$45.7M–$122.8M after Steam's cut $83.0M–$188.9M before the cut
$49.99
115k reviews
Very Positive
FightingGore
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.6M after Steam's cut $15.3M–$34.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG
DRAGON BALL XENOVERSE 2
2016
Est. copies
≈ 2.3M–3.8M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.6M after Steam's cut $23.4M–$53.3M before the cut
$19.99
59k reviews
Very Positive
AnimeFighting
Street Fighter™ 6
2023
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$20.4M–$54.7M after Steam's cut $37.0M–$84.2M before the cut
$39.99
77k reviews
Very Positive
2D FighterFighting
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
NARUTO TO BORUTO: SHINOBI STRIKER
2023
Est. copies
≈ 1.4M–2.2M
SteamSpy 2M–5M
Est. revenue
$7.5M–$20.0M after Steam's cut $13.6M–$30.8M before the cut
$19.99
57k reviews
Very Positive
AnimeMultiplayer

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