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How many copies did Craft Keep VR sell?

Estimated copies sold
≈ 4k–7k
$17k–$45k after Steam's cut $31k–$70k before Steam's cut
from 119 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Craft Keep VR and predicted how it would do from its 8 similar games. Every figure here, including Craft Keep VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–27k
best case 2.0M (Blade and Sorcery)
Games like Craft Keep VR

A typical game among these

≈ 5k–27k copies

≈ $51k–$254k after Steam's cut

from ~265 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 280 reviews in their first month; the range was 10 to 49k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
235x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Legendary Tales
2024
Est. copies
≈ 75k–122k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
Rags to Dishes
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$22k–$59k after Steam's cut $40k–$91k before Steam's cut
$19.99
161 reviews
Very Positive
SimulationCasual
SACRALITH : The Archer`s Tale
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$44k–$119k after Steam's cut $81k–$183k before Steam's cut
$19.99
265 reviews
Very Positive
VRAction
Deadly Daycare VR
2021
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
Free
Free
44 reviews
Positive
Free to PlayVR
RollerCoaster VR Universe
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$10k before Steam's cut
$2.99
123 reviews
Mostly Positive
ActionIndie
Townsmen VR
2022
Est. copies
≈ 14k–23k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before Steam's cut
$39.99
572 reviews
Very Positive
SimulationStrategy
Tales Of Glory
2020
Est. copies
≈ 27k–44k
4.1x vs typical
SteamSpy 20k–50k
Est. revenue
$82k–$220k after Steam's cut $149k–$339k before Steam's cut
$10.99
1k reviews
Very Positive
ActionVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.