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How many copies did Furious Angels sell?

Estimated copies sold
≈ 14k–23k
$19k–$52k after Steam's cut $35k–$80k before Steam's cut
from 412 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Furious Angels and predicted how it would do from its 8 similar games. Every figure here, including Furious Angels's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 27k–96k
best case 167k (Planes, Bullets and Vodka)
Games like Furious Angels

A typical game among these

≈ 27k–96k copies

≈ $102k–$324k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Planes, Bullets and Vodka at ≈ 127k–207k copies, ≈ $175k–$470k after Steam's cut.

The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Shoot 'Em Up + Bullet Hell, priced around $5.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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REVOLVER360 RE:ACTOR
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Spectacle fighterShoot 'Em Up
Arcade Mayhem Juanito
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ActionAdventure
Planes, Bullets and Vodka
2016
Est. copies
≈ 127k–207k
2.2x vs typical
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Very Positive
CasualAction
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SteamSpy under 20k
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Angel at Dusk
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≈ 43k–70k
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≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$50k before Steam's cut
$2.99
596 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.