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How many copies did Tomato Way sell?

Estimated copies sold
≈ 36k–59k
$40k–$107k after Steam's cut $72k–$164k before Steam's cut
from 868 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tomato Way and predicted how it would do from its 8 similar games. Every figure here, including Tomato Way's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 92k–285k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Tomato Way

A typical game among these

≈ 92k–285k copies

≈ $147k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Psychological Horror (8 of 8) and Horror (6 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8. The breakout hits carry Physics + Philosophical + Funny; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2017
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≈ 2.8M–4.6M
26x vs typical
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Psychological HorrorCombat Racing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.