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How many copies did Sprint Vector sell?

Estimated copies sold
≈ 21k–35k
$176k–$473k after Steam's cut $320k–$727k before Steam's cut
from 701 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sprint Vector and predicted how it would do from its 8 similar games. Every figure here, including Sprint Vector's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 879–2k
best case 41k (Driftwood)
Games like Sprint Vector

A typical game among these

≈ 879–2k copies

≈ $1k–$7k after Steam's cut

from ~43 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Driftwood at ≈ 31k–51k copies, ≈ $173k–$464k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 36 reviews in their first month; the range was 12 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Racing (7 of 8).
The winners
Winners here lead with Racing + Sports, priced around $15. The breakout hits carry Skating + Driving; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NeverSynth
2022
Est. copies
≈ 19k–30k
17x vs typical
SteamSpy under 20k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
$12.99
752 reviews
Mostly Positive
RacingSports
Lunatic Taxi Driver
2024
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$19.99
27 reviews
Mixed
CasualAdventure
Rocket Skates VR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$9.99
54 reviews
Very Positive
Driftwood
2025
Est. copies
≈ 31k–51k
29x vs typical
SteamSpy under 20k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Hoversteppers
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
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$3k–$8k after Steam's cut $5k–$12k before Steam's cut
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43 reviews
Positive
SkateboardingRacing
Flying Sword
2020
Est. copies
≈ 3k–4k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$743–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
110 reviews
Very Positive
CasualIndie
Tanuki Sunset
2020
Est. copies
≈ 14k–23k
13x vs typical
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$237k before Steam's cut
$14.99
560 reviews
Very Positive
RacingAction
Urban Shadows Racing™ Tokyo
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Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$715–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
21 reviews
Mixed
RacingCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.