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How many copies did Airtone sell?

Estimated copies sold
≈ 7k–12k
$60k–$162k after Steam's cut $109k–$249k before Steam's cut
from 212 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Airtone and predicted how it would do from its 8 similar games. Every figure here, including Airtone's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–92k
best case 2.9M (Beat Saber)
Games like Airtone

A typical game among these

≈ 2k–92k copies

≈ $36k–$213k after Steam's cut

from ~289 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 26 reviews in their first month; the range was 1 to 244.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Music (6 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

McOsu
2017
Est. copies
≈ 220k–358k
22x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before Steam's cut
$24.99
659 reviews
Mostly Positive
ActionAnime
Audio Trip
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$49k–$133k after Steam's cut $90k–$204k before Steam's cut
$19.99
362 reviews
Very Positive
VRRhythm
Kizuna AI - Touch the Beat!
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $29k–$67k before Steam's cut
$34.99
68 reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
265x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Holodance
2020
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$19.99
215 reviews
Very Positive
RhythmMusic
BEAT ARENA
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before Steam's cut
$29.99
42 reviews
Mixed
CasualAction
Groove Fit Island!!
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
Free
Free
7 reviews
7 user reviews
SportsCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.