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How many copies did 60 Parsecs! sell?

Estimated copies sold
≈ 124k–201k
$341k–$916k after Steam's cut $619k–$1.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 60 Parsecs! out and predicted the genre from its 8 similar games. Every figure here, including 60 Parsecs!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 380k–999k
best case 5.0M (South Park™: The Stick of Truth™)
The Dark Humor genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 380k–999k copies
≈ $2.6M–$9.4M after Steam's cut
from ~15k reviews
Best case
≈ 3.8M–6.2M copies
South Park™: The Stick of Truth™ · ≈ $31.3M–$84.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Dark Humor (5 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Comedy + Turn-Based, priced around $30.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.