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How many copies did Blood Waves sell?

Estimated copies sold
≈ 6k–10k
$17k–$44k after Steam's cut $30k–$68k before Steam's cut
from 198 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Blood Waves and predicted how it would do from its 8 similar games. Every figure here, including Blood Waves's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 475k–831k
best case 4.6M (Fallout 76)
Games like Blood Waves

A typical game among these

≈ 475k–831k copies

≈ $3.6M–$5.5M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Fallout 76 at ≈ 3.5M–5.7M copies, ≈ $38.4M–$103.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 337 to 35k.
The genre you'd be entering
These games
The similar games share Survival (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with Open World + Post-apocalyptic, priced around $40. The breakout hits carry Dark Comedy + Capitalism + RPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallout 76
2020
Est. copies
≈ 3.5M–5.7M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$38.4M–$103.3M after Steam's cut $69.8M–$158.9M before Steam's cut
$39.99
141k reviews
Mostly Positive
Open WorldMultiplayer
How to Survive 2
2016
Est. copies
≈ 458k–745k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before Steam's cut
$14.99
11k reviews
Mixed
SurvivalZombies
Sunkenland
2023
Est. copies
≈ 595k–967k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Very Positive
Early AccessOpen World Survival Craft
The Front
2025
Est. copies
≈ 266k–432k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before Steam's cut
$19.99
11k reviews
Mixed
Early AccessOpen World Survival Craft
Deadside
2024
Est. copies
≈ 1.0M–1.6M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$24.99
41k reviews
Mostly Positive
SurvivalOpen World Survival Craft
XERA: Survival
2021
Est. copies
≈ 197k–320k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mixed
Base-BuildingOpen World Survival Craft
SurrounDead
2022
Est. copies
≈ 671k–1.1M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$11.99
27k reviews
Very Positive
ZombiesSurvival
Subsistence
2016
Est. copies
≈ 576k–936k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before Steam's cut
$13.99
14k reviews
Mostly Positive
Open World Survival CraftSurvival

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