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How many copies did Swords and Sandals Medieval sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
from 54 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Swords and Sandals Medieval and predicted how it would do from its 8 similar games. Every figure here, including Swords and Sandals Medieval's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 228–9k
best case 37k (Swords and Sandals Immortals)
Games like Swords and Sandals Medieval

A typical game among these

≈ 228–9k copies

≈ $572–$42k after Steam's cut

from ~47 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Swords and Sandals Immortals at ≈ 28k–45k copies, ≈ $92k–$248k after Steam's cut.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 2 to 693.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Turn-Based Combat (7 of 8) and Strategy RPG (4 of 8).
The winners
Winners here lead with Rogue-like + Turn-Based Combat, priced around $12.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Swords and Sandals 2 Redux
2017
Est. copies
≈ 20k–33k
13x vs typical
SteamSpy 50k–100k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before Steam's cut
$9.99
584 reviews
Mostly Positive
2D FighterTurn-Based Combat
Gladiators and Glory
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$7.99
60 reviews
Very Positive
StrategyRPG
Treachery in Beatdown City
2020
Est. copies
≈ 2k–4k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before Steam's cut
$19.99
87 reviews
Mostly Positive
Turn-Based TacticsTurn-Based Combat
Swords and Sandals Immortals
2023
Est. copies
≈ 28k–45k
24x vs typical
SteamSpy 100k–200k
Est. revenue
$92k–$248k after Steam's cut $167k–$381k before Steam's cut
$11.99
1k reviews
Very Positive
Heroes of Yore
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$334–$897 after Steam's cut $608–$1k before Steam's cut
$6.99
7 reviews
7 user reviews
Party-Based RPGFunny
Deck Adventurers - Origins
2021
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
$6.99
33 reviews
Positive
Card BattlerTactical RPG
That's My Monster: Neighbor Among Us
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$41–$110 after Steam's cut $74–$169 before Steam's cut
$1.99
3 reviews
3 user reviews
CasualStrategy
Kaiju Klash
2022
Est. copies
≈ 174–282
SteamSpy 20k–50k
Est. revenue
$239–$640 after Steam's cut $434–$985 before Steam's cut
$4.99
7 reviews
7 user reviews
Turn-Based CombatCharacter Customization

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