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How many copies did Kaiju Klash sell?

Estimated copies sold
≈ 174–282
$239–$640 after Steam's cut $434–$985 before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kaiju Klash and predicted how it would do from its 8 similar games. Every figure here, including Kaiju Klash's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 343k–657k
best case 6.0M (XCOM® 2)
Games like Kaiju Klash

A typical game among these

≈ 343k–657k copies

≈ $3.9M–$8.4M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Sci-fi (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 5k to 9k.
The genre you'd be entering
These games
The similar games share Sci-fi (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wasteland 3
2020
Est. copies
≈ 557k–904k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before Steam's cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
7.5x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat
Warhammer 40,000: Chaos Gate - Daemonhunters
2022
Est. copies
≈ 368k–597k
SteamSpy 2M–5M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before Steam's cut
$44.99
15k reviews
Mostly Positive
Warhammer 40KTurn-Based Strategy
Caves of Qud
2024
Est. copies
≈ 316k–514k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
2012
Est. copies
≈ 1.6M–2.7M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.2M–$18.7M before Steam's cut
$9.99
26k reviews
Very Positive
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 445k–723k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Xenonauts 2
2026
Est. copies
≈ 145k–236k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$39.99
6k reviews
Very Positive
StrategySimulation
Quasimorph
2026
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$24.99
8k reviews
Very Positive
Early AccessExtraction Shooter

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