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How many copies did FAST & FURIOUS CROSSROADS sell?

Estimated copies sold
≈ 4k–7k
from 162 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FAST & FURIOUS CROSSROADS and predicted how it would do from its 8 similar games. Every figure here, including FAST & FURIOUS CROSSROADS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–23k
best case 493k (Need for Speed™ Hot Pursuit Remastered)
Games like FAST & FURIOUS CROSSROADS

A typical game among these

≈ 9k–23k copies

≈ $11k–$175k after Steam's cut

from ~289 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Need for Speed™ Hot Pursuit Remastered at ≈ 376k–610k copies, ≈ $3.1M–$8.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 59 reviews in their first month; the range was 23 to 734.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Combat Racing (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Driving, priced around $30. The breakout hits carry Driving + Open World + Competitive; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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ActionRacing
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ActionAdventure
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2020
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52x vs typical
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