Sign in
wishvane

How many copies did Gal*Gun VR sell?

Estimated copies sold
≈ 17k–28k
$144k–$386k after Steam's cut $261k–$594k before Steam's cut
from 506 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gal*Gun VR and predicted how it would do from its 8 similar games. Every figure here, including Gal*Gun VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–6.6M
best case 27.3M (The Forest)
Games like Gal*Gun VR

A typical game among these

≈ 2.7M–6.6M copies

≈ $9.5M–$47.7M after Steam's cut

from ~87k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is VR (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.8M–33.7M copies, ≈ $114.2M–$306.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share VR (3 of 8) and First-Person (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2020. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
VRChat
2017
Est. copies
≈ 9.3M–15.1M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
Soundpad
2017
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$25.9M–$69.5M after Steam's cut $47.0M–$107.0M before Steam's cut
$49.99
76k reviews
Very Positive
MultiplayerCasual
The Forest
2018
Est. copies
≈ 20.8M–33.7M
7.8x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.