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How many copies did Beats Of Fury sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 53 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beats Of Fury and predicted how it would do from its 8 similar games. Every figure here, including Beats Of Fury's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–247k
best case 1.0M (Just Shapes & Beats)
Games like Beats Of Fury

A typical game among these

≈ 26k–247k copies

≈ $69k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Just Shapes & Beats at ≈ 795k–1.3M copies, ≈ $4.4M–$11.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Bullet Hell (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard
2010
Est. copies
≈ 471k–765k
6.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before Steam's cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Da Beat
2016
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
$1.99
489 reviews
Very Positive
IndieBullet Hell
Super Ledgehop: Double Laser
2018
Est. copies
≈ 26k–42k
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$0.99
842 reviews
Overwhelmingly Positive
RhythmTop-Down Shooter
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before Steam's cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Yoiyami Dancers: Twilight Danmaku Dancers
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before Steam's cut
$9.99
677 reviews
Overwhelmingly Positive
ActionRhythm
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $169k–$383k before Steam's cut
$19.99
680 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Just Shapes & Beats
2018
Est. copies
≈ 795k–1.3M
22x vs typical
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.8M after Steam's cut $7.9M–$18.1M before Steam's cut
$19.99
26k reviews
Overwhelmingly Positive
RhythmGreat Soundtrack

Sizing up your own game? See how many copies games in its genre usually sell before you build it.