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How many copies did The Curse of Monkey Island sell?

Estimated copies sold
≈ 94k–152k
$180k–$485k after Steam's cut $328k–$746k before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Curse of Monkey Island and predicted how it would do from its 8 similar games. Every figure here, including The Curse of Monkey Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 70k–378k
best case 6.7M (Grand Theft Auto IV: The Complete Edition)
Games like The Curse of Monkey Island

A typical game among these

≈ 70k–378k copies

≈ $333k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Automobile Sim (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto IV: The Complete Edition at ≈ 5.1M–8.3M copies, ≈ $27.9M–$75.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 459 reviews in their first month; the range was 432 to 58k.
The genre you'd be entering
These games
The similar games share Automobile Sim (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $20. The breakout hits carry Open World + Crime + Third Person; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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