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How many copies did Cricket 22 sell?

Estimated copies sold
≈ 44k–71k
$539k–$1.4M after Steam's cut $980k–$2.2M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cricket 22 and predicted how it would do from its 8 similar games. Every figure here, including Cricket 22's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–1.9M
best case 3.6M (EA SPORTS FC™ 24)
Games like Cricket 22

A typical game among these

≈ 1.2M–1.9M copies

≈ $19.1M after Steam's cut

from ~38k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: EA SPORTS FC™ 24 at ≈ 2.8M–4.5M copies.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 55 to 18k.
The genre you'd be entering
These games
The similar games share Sports (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Football (Soccer) + Sports.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MotocrossMotorbike
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2.9x vs typical
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