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wishvane

How many copies did MX Bikes sell?

Estimated copies sold
≈ 1.1M–1.7M
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MX Bikes out and predicted the genre from its 8 similar games. Every figure here, including MX Bikes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–68k
best case 163k (MX vs ATV Legends)
The Racing genre

All 8 of your similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 49k–68k copies
≈ $431k–$469k after Steam's cut
from ~1k reviews
Best case
≈ 124k–201k copies
MX vs ATV Legends · ≈ $1.4M–$3.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 191 to 3k reviews in their first month.
Your set
Your set clusters on Racing (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Racing + Sports, priced around $30.
The era
The games you compared span 2010 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

MXGP - The Official Motocross Videogame
2014
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$234k–$628k after Steam's cut $425k–$967k before the cut
$9.99
2k reviews
Very Positive
RacingSports
MXGP 2019 - The Official Motocross Videogame
2019
Est. copies
≈ 37k–60k
SteamSpy 100k–200k
Est. revenue
$254k–$684k after Steam's cut $462k–$1.1M before the cut
$24.99
1k reviews
Very Positive
SimulationRacing
Monster Energy Supercross - The Official Videogame 3
2020
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$24.99
1k reviews
Very Positive
SportsRacing
MXGP PRO
2018
Est. copies
≈ 41k–67k
SteamSpy 100k–200k
Est. revenue
$225k–$605k after Steam's cut $409k–$931k before the cut
$19.99
1k reviews
Very Positive
SimulationRacing
Sledders
2025
Est. copies
≈ 115k–186k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
MX vs. ATV Reflex
2010
Est. copies
≈ 210k–340k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
4k reviews
Very Positive
RacingMotocross
MX vs ATV All Out
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$39.99
2k reviews
Very Positive
RacingSports
MX vs ATV Legends
2022
Est. copies
≈ 124k–201k
3.8x vs typical
SteamSpy 50k–100k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
$39.99
5k reviews
Very Positive
RacingSports

Sizing up your own game? See what its genre can realistically do before you build it.