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How many copies did Species: Artificial Life, Real Evolution sell?

Estimated copies sold
≈ 30k–50k
$168k–$451k after Steam's cut $305k–$693k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Species: Artificial Life, Real Evolution and predicted how it would do from its 8 similar games. Every figure here, including Species: Artificial Life, Real Evolution's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 844k–3.1M
best case 9.4M (Kerbal Space Program)
Games like Species: Artificial Life, Real Evolution

A typical game among these

≈ 844k–3.1M copies

≈ $10.4M–$35.3M after Steam's cut

from ~30k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kerbal Space Program at ≈ 7.2M–11.7M copies, ≈ $79.0M–$212.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Sandbox (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
When they shipped
The similar games span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Eco
2018
Est. copies
≈ 428k–696k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before Steam's cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
SpaceEngine
2019
Est. copies
≈ 480k–779k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before Steam's cut
$29.99
17k reviews
Overwhelmingly Positive
Early AccessOpen World
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.0M after Steam's cut $46.0M–$104.7M before Steam's cut
$19.99
73k reviews
Very Positive
God GameOpen World
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 698k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Kerbal Space Program 2
2023
Est. copies
≈ 794k–1.3M
SteamSpy 500k–1M
Est. revenue
$10.9M–$29.4M after Steam's cut $19.9M–$45.2M before Steam's cut
$49.99
32k reviews
Mostly Negative
SpaceSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.