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How many copies did Full Ace Tennis Simulator sell?

Estimated copies sold
≈ 16k–26k
$111k–$298k after Steam's cut $202k–$459k before the cut
from 531 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Full Ace Tennis Simulator out and predicted the genre from its 8 similar games. Every figure here, including Full Ace Tennis Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–76k
best case 129k (TopSpin 2K25)
The Sports genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 25k–76k copies
≈ $241k–$1.0M after Steam's cut
from ~958 reviews
Best case
≈ 99k–160k copies
TopSpin 2K25 · ≈ $542k–$1.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Eleven Table Tennis
2016
Est. copies
≈ 131k–213k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$29.99
3k reviews
Very Positive
SportsSimulation
TopSpin 2K25
2024
Est. copies
≈ 99k–160k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before the cut
$19.99
4k reviews
Mixed
SportsSimulation
AO Tennis 2
2020
Est. copies
≈ 45k–73k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$49.99
2k reviews
Mixed
SportsTennis
Tennis Elbow 2013
2015
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$141k–$378k after Steam's cut $256k–$582k before the cut
$14.99
736 reviews
Very Positive
TennisSports
All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$19.99
768 reviews
Very Positive
Tennis Elbow 4
2026
Est. copies
≈ 26k–43k
SteamSpy 20k–50k
Est. revenue
$216k–$581k after Steam's cut $393k–$894k before the cut
$29.99
1k reviews
Overwhelmingly Positive
SimulationSports
Racket: Nx
2018
Est. copies
≈ 16k–27k
SteamSpy 50k–100k
Est. revenue
$90k–$243k after Steam's cut $164k–$373k before the cut
$19.99
540 reviews
Overwhelmingly Positive
VRSports
TIEBREAK – GRAND SLAM EDITION
2024
Est. copies
≈ 20k–32k
SteamSpy under 20k
Est. revenue
$326k–$876k after Steam's cut $592k–$1.3M before the cut
$59.99
823 reviews
Mostly Positive
SimulationSports

Sizing up your own game? See what its genre can realistically do before you build it.