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wishvane

How big is World of Warplanes?

Estimated owners
≈ 135k–219k
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Warplanes out and predicted the genre from its 8 similar games. Every figure here, including World of Warplanes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–32k
best case 52.4M (War Thunder)
The Flight genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–32k copies
≈ $7k–$14k after Steam's cut
from ~125 reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Flight (5 of 8) and FPS (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + Combat + World War II; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SandboxSpace

Sizing up your own game? See what its genre can realistically do before you build it.