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wishvane

How many copies did Project Genesis sell?

Estimated copies sold
≈ 3k–5k
from 125 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Genesis out and predicted the genre from its 8 similar games. Every figure here, including Project Genesis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–8.1M
best case 36.3M (HELLDIVERS™ 2)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–8.1M copies
≈ $29.9M–$101.7M after Steam's cut
from ~123k reviews
Best case
≈ 27.6M–44.9M copies
HELLDIVERS™ 2 · ≈ $303.8M–$816.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40. The breakout hits carry Third-Person Shooter + Online Co-Op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

RimWorld
2018
Est. copies
≈ 7.4M–12.0M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Starbound
2016
Est. copies
≈ 4.9M–8.0M
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
HELLDIVERS™ 2
2024
Est. copies
≈ 27.6M–44.9M
9.4x vs typical
SteamSpy 20M–50M
Est. revenue
$303.8M–$816.9M after Steam's cut $552.4M–$1256.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
Universe Sandbox
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
STAR WARS Jedi: Survivor™
2023
Est. copies
≈ 2.0M–3.3M
SteamSpy 1M–2M
Est. revenue
$39.1M–$105.3M after Steam's cut $71.2M–$161.9M before the cut
$69.99
85k reviews
Mostly Positive
ActionAdventure
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.2M–$57.1M after Steam's cut $38.6M–$87.8M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox

Sizing up your own game? See what its genre can realistically do before you build it.