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How many copies did LET IT DIE sell?

Estimated copies sold
≈ 200k–325k
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
from 7k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LET IT DIE and predicted how it would do from its 8 similar games. Every figure here, including LET IT DIE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.3M–2.0M
best case 4.6M (Muse Dash)
Games like LET IT DIE

A typical game among these

≈ 1.3M–2.0M copies

≈ $8.9M–$23.3M after Steam's cut

from ~40k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Female Protagonist (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 21k reviews in their first month; the range was 12k to 39k.
The genre you'd be entering
These games
The similar games share Female Protagonist (4 of 8) and Sexual Content (4 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Music + Rhythm + Casual; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CODE VEIN
2019
Est. copies
≈ 1.8M–2.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before Steam's cut
$59.99
63k reviews
Very Positive
Souls-likeAnime
OUTRIDERS
2021
Est. copies
≈ 1.5M–2.5M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
61k reviews
Mixed
Looter ShooterRPG
Bright Memory: Infinite
2021
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before Steam's cut
$19.99
40k reviews
Very Positive
ActionFemale Protagonist
Bright Memory
2020
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$7.99
33k reviews
Very Positive
Female ProtagonistFPS
Mortal Kombat 1
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 500k–1M
Est. revenue
$16.9M–$45.5M after Steam's cut $30.8M–$70.0M before Steam's cut
$49.99
50k reviews
Mostly Positive
FightingAction
嗜血印 Bloody Spell
2022
Est. copies
≈ 976k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.7M–$18.0M after Steam's cut $12.2M–$27.7M before Steam's cut
$24.99
39k reviews
Very Positive
NuditySexual Content
NEKOPARA Vol. 1
2014
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$9.99
27k reviews
Overwhelmingly Positive
HentaiAnime
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.