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How many copies did Molecule - a chemical challenge sell?

Estimated copies sold
≈ 851–1k
$466–$1k after Steam's cut $847–$2k before Steam's cut
from 28 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Molecule - a chemical challenge and predicted how it would do from its 8 similar games. Every figure here, including Molecule - a chemical challenge's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13k–28k
best case 311k (while True: learn())
Games like Molecule - a chemical challenge

A typical game among these

≈ 13k–28k copies

≈ $62k–$115k after Steam's cut

from ~447 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 133 reviews in their first month; the range was 68 to 262.
The genre you'd be entering
These games
The similar games share Education (6 of 8) and Science (6 of 8).
The winners
Winners here lead with Programming + Puzzle, priced around $11. The breakout hits carry Indie + Programming + Puzzle; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 237k–386k
18x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Virtual Circuit Board
2023
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$137k before Steam's cut
$14.99
323 reviews
Very Positive
SimulationProgramming
Sokobond
2014
Est. copies
≈ 40k–65k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before Steam's cut
$14.99
715 reviews
Very Positive
SokobanScience
SpaceChem
2011
Est. copies
≈ 322k–523k
11x vs typical
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
$17.99
396 reviews
Mostly Positive
ProgrammingAutomation
HyperRogue
2015
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
$9.99
497 reviews
Very Positive
Traditional RoguelikePsychedelic
Size Matters
2021
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
$9.99
511 reviews
Very Positive
SimulationCasual
Bombe
2023
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before Steam's cut
$9.99
385 reviews
Very Positive
PuzzleCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.