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How many copies did Ninjin: Clash of Carrots sell?

Estimated copies sold
≈ 13k–20k
$35k–$93k after Steam's cut $63k–$143k before Steam's cut
from 414 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ninjin: Clash of Carrots and predicted how it would do from its 8 similar games. Every figure here, including Ninjin: Clash of Carrots's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 182k–428k
best case 11.7M (Castle Crashers®)
Games like Ninjin: Clash of Carrots

A typical game among these

≈ 182k–428k copies

≈ $1.0M–$3.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Castle Crashers® at ≈ 8.9M–14.5M copies, ≈ $36.7M–$98.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Co-op (7 of 8) and Beat 'em up (6 of 8).
The winners
Winners here lead with Co-op + Beat 'em up, priced around $15. The breakout hits carry Online Co-Op + Hack and Slash + 4 Player Local; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.5M
39x vs typical
SteamSpy 5M–10M
Est. revenue
$36.7M–$98.7M after Steam's cut $66.8M–$151.9M before Steam's cut
$14.99
141k reviews
Overwhelmingly Positive
2DOnline Co-Op
Shank 2
2012
Est. copies
≈ 230k–373k
SteamSpy 200k–500k
Est. revenue
$631k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$9.99
4k reviews
Very Positive
ActionBeat 'em up
Rampage Knights
2015
Est. copies
≈ 176k–287k
SteamSpy 200k–500k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$12.99
4k reviews
Very Positive
Co-opAction Roguelike
Teenage Mutant Ninja Turtles: Shredder's Revenge
2022
Est. copies
≈ 371k–603k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before Steam's cut
$24.99
15k reviews
Very Positive
Beat 'em upMultiplayer
Full Metal Furies
2018
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$489k–$1.3M after Steam's cut $888k–$2.0M before Steam's cut
$19.99
3k reviews
Very Positive
ActionCo-op
The LEGO® NINJAGO® Movie Video Game
2017
Est. copies
≈ 280k–456k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
8k reviews
Very Positive
ActionLEGO
Charlie Murder
2017
Est. copies
≈ 101k–165k
SteamSpy 100k–200k
Est. revenue
$279k–$750k after Steam's cut $507k–$1.2M before Steam's cut
$9.99
3k reviews
Overwhelmingly Positive
ActionBeat 'em up
Aragami
2016
Est. copies
≈ 541k–878k
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before Steam's cut
$19.99
13k reviews
Very Positive
StealthNinja

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