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How many copies did Project Pastorate sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 38 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Project Pastorate and predicted how it would do from its 8 similar games. Every figure here, including Project Pastorate's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 977–1k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Project Pastorate

A typical game among these

≈ 977–1k copies

≈ $6k–$25k after Steam's cut

from ~30 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Story Rich (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 208k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Story Rich (4 of 8) and Card Battler (3 of 8).
The winners
Winners here lead with Card Game + Story Rich, priced around $20. The breakout hits carry Singleplayer + Card Game + Dynamic Narration; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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