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How many copies did Shred! 2 - ft Sam Pilgrim sell?

Estimated copies sold
≈ 7k–11k
$19k–$52k after Steam's cut $35k–$80k before Steam's cut
from 231 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shred! 2 - ft Sam Pilgrim and predicted how it would do from its 8 similar games. Every figure here, including Shred! 2 - ft Sam Pilgrim's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 131k–187k
best case 911k (Descenders)
Games like Shred! 2 - ft Sam Pilgrim

A typical game among these

≈ 131k–187k copies

≈ $861k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Descenders at ≈ 694k–1.1M copies, ≈ $4.8M–$12.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Bikes (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Sports + Racing, priced around $25. The breakout hits carry Cycling + Great Soundtrack + Procedural Generation; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 200k–500k
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7.7x vs typical
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SportsRacing
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Mixed
RacingBikes

Sizing up your own game? See how many copies games in its genre usually sell before you build it.