Sign in
wishvane

How many copies did Trials® Rising sell?

Estimated copies sold
≈ 90k–146k
$494k–$1.3M after Steam's cut $899k–$2.0M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trials® Rising out and predicted the genre from its 8 similar games. Every figure here, including Trials® Rising's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–122k
best case 1.4M (MX Bikes)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 75k–122k copies
≈ $460k–$1.5M after Steam's cut
from ~2k reviews
Best case
≈ 1.1M–1.7M copies
MX Bikes · ≈ $10.1M–$27.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 282 to 3k reviews in their first month.
Your set
Your set clusters on Racing (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Racing, priced around $30. The breakout hits carry Multiplayer + Cycling + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Lonely Mountains: Downhill
2019
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $881k–$2.0M before the cut
$19.99
3k reviews
Very Positive
BikesDifficult
Descenders
2019
Est. copies
≈ 675k–1.1M
9.6x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.4M–$19.2M before the cut
$24.99
23k reviews
Very Positive
SportsRacing
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$34.99
36k reviews
Very Positive
MotocrossMotorbike
Motorcycle Mechanic Simulator 2021
2021
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before the cut
$19.99
2k reviews
Mixed
MotorbikeImmersive Sim
Sledders
2025
Est. copies
≈ 115k–186k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
RIDE 5
2023
Est. copies
≈ 94k–153k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$49.99
4k reviews
Very Positive
RacingSimulation
TT Isle of Man: Ride on the Edge
2018
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
Est. revenue
$256k–$688k after Steam's cut $465k–$1.1M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction
Urban Trial Freestyle
2013
Est. copies
≈ 88k–144k
SteamSpy 200k–500k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before the cut
$6.99
2k reviews
Very Positive
RacingSports

Sizing up your own game? See what its genre can realistically do before you build it.