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How many copies did Gravity Circuit sell?

Estimated copies sold
≈ 157k–256k
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gravity Circuit and predicted how it would do from its 8 similar games. Every figure here, including Gravity Circuit's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 99k–205k
best case 219k (Mega Man 11)
Games like Gravity Circuit

A typical game among these

≈ 99k–205k copies

≈ $721k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Mega Man 11 at ≈ 167k–271k copies, ≈ $1.4M–$3.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 19 reviews in their first month; the range was 5 to 890.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Robots (8 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Platformer + Side Scroller, priced around $30.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Puzzle-PlatformerPuzzle

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