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wishvane

How many copies did Metro Sim Hustle sell?

Estimated copies sold
≈ 10k–16k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 396 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metro Sim Hustle out and predicted the genre from its 8 similar games. Every figure here, including Metro Sim Hustle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 400k–805k
best case 1.7M (My Time at Portia)
The Life Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 400k–805k copies
≈ $3.1M–$8.3M after Steam's cut
from ~19k reviews
Best case
≈ 1.3M–2.1M copies
My Time at Portia · ≈ $10.5M–$28.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Life Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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3DAmerica
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Early AccessAutomobile Sim
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2.3x vs typical
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Open World Survival CraftAgriculture
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RelaxingLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.