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How many copies did Metro Sim Hustle sell?

Estimated copies sold
≈ 10k–16k
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
from 399 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Metro Sim Hustle and predicted how it would do from its 8 similar games. Every figure here, including Metro Sim Hustle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 415k–846k
best case 1.7M (My Time at Portia)
Games like Metro Sim Hustle

A typical game among these

≈ 415k–846k copies

≈ $3.2M–$8.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 2k to 24k.
The genre you'd be entering
These games
The similar games share Life Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate Fishing Simulator®
2018
Est. copies
≈ 279k–453k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
$19.99
9k reviews
Very Positive
3DAmerica
Mon Bazou
2025
Est. copies
≈ 517k–840k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before Steam's cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
Dinkum
2025
Est. copies
≈ 725k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
Disney Dreamlight Valley
2023
Est. copies
≈ 617k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.3M–$28.1M before Steam's cut
$39.99
25k reviews
Very Positive
RelaxingLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.