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How many copies did Pretend sell?

Estimated copies sold
≈ 32k–52k
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pretend and predicted how it would do from its 8 similar games. Every figure here, including Pretend's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.7M–7.4M
best case 125.7M (PUBG: BATTLEGROUNDS)
Games like Pretend

A typical game among these

≈ 4.7M–7.4M copies

≈ $42.0M–$90.7M after Steam's cut

from ~154k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Sandbox (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 95.8M–155.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 47k reviews in their first month; the range was 26k to 86k.
The genre you'd be entering
These games
The similar games share Sandbox (3 of 8) and Automation (2 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + PvP + Third-Person Shooter; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$21.0M–$56.6M after Steam's cut $38.3M–$87.1M before Steam's cut
$19.99
154k reviews
Overwhelmingly Positive
SandboxSimulation
World of Warships
2017
Est. copies
≈ 5.4M–8.8M
SteamSpy 20M–50M
Est. revenue
Free
Free
157k reviews
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Free to PlayNaval Combat
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 95.8M–155.7M
18x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.8M reviews
Mixed
SurvivalShooter
Slay the Spire
2019
Est. copies
≈ 6.3M–10.3M
SteamSpy 5M–10M
Est. revenue
$43.5M–$116.9M after Steam's cut $79.0M–$179.8M before Steam's cut
$24.99
220k reviews
Overwhelmingly Positive
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$51.1M–$137.3M after Steam's cut $92.9M–$211.3M before Steam's cut
$49.99
150k reviews
Very Positive
ShooterRealistic
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Factorio
2020
Est. copies
≈ 5.9M–9.5M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics

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