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wishvane

How many copies did Pretend sell?

Estimated copies sold
≈ 32k–52k
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pretend out and predicted the genre from its 8 similar games. Every figure here, including Pretend's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.5M–7.5M
best case 123.4M (PUBG: BATTLEGROUNDS)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.5M–7.5M copies
≈ $40.9M–$89.9M after Steam's cut
from ~152k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 8) and Automation (2 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + PvP + Third-Person Shooter; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.0M–152.8M
18x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
SteamSpy 5M–10M
Est. revenue
$42.8M–$115.2M after Steam's cut $77.9M–$177.2M before the cut
$24.99
216k reviews
Overwhelmingly Positive
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$50.7M–$136.3M after Steam's cut $92.1M–$209.6M before the cut
$49.99
149k reviews
Very Positive
ShooterRealistic
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Factorio
2020
Est. copies
≈ 6.1M–10.0M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
Teardown
2022
Est. copies
≈ 3.2M–5.2M
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics

Sizing up your own game? See what its genre can realistically do before you build it.