Sign in
wishvane

How many copies did Monopolist: Technological Revolution sell?

Estimated copies sold
≈ 426–692
$233–$627 after Steam's cut $424–$964 before Steam's cut
from 14 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Monopolist: Technological Revolution and predicted how it would do from its 8 similar games. Every figure here, including Monopolist: Technological Revolution's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 110k–173k
best case 746k (MONOPOLY® PLUS)
Games like Monopolist: Technological Revolution

A typical game among these

≈ 110k–173k copies

≈ $588k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: MONOPOLY® PLUS at ≈ 568k–924k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 756 reviews in their first month; the range was 653 to 967.
The genre you'd be entering
These games
The similar games share Board Game (6 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy. The breakout hits carry Family Friendly + Local Multiplayer + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Through the Ages
2018
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
$314k–$844k after Steam's cut $570k–$1.3M before Steam's cut
$15.99
2k reviews
Very Positive
StrategyBoard Game
Just Go
2022
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$228k–$612k after Steam's cut $414k–$941k before Steam's cut
$9.99
3k reviews
Very Positive
CasualSimulation
No Time to Relax
2019
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$324k–$872k after Steam's cut $589k–$1.3M before Steam's cut
$13.99
3k reviews
Very Positive
Multiplayer4 Player Local
Root
2020
Est. copies
≈ 139k–226k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$572k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$14.99
6k reviews
Very Positive
Board GameTabletop
MONOPOLY® PLUS
2017
Est. copies
≈ 568k–924k
4.9x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
17k reviews
Mixed
Board GameMultiplayer
Twilight Struggle
2016
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$342k–$919k after Steam's cut $622k–$1.4M before Steam's cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Curious Expedition 2
2021
Est. copies
≈ 103k–167k
SteamSpy 500k–1M
Est. revenue
$566k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
AdventureSimulation
Niche - a genetics survival game
2017
Est. copies
≈ 180k–293k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.