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How many copies did Monopolist: Technological Revolution sell?

Estimated copies sold
≈ 426–692
$233–$627 after Steam's cut $424–$964 before the cut
from 14 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monopolist: Technological Revolution out and predicted the genre from its 8 similar games. Every figure here, including Monopolist: Technological Revolution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–172k
best case 745k (MONOPOLY® PLUS)
The Board Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 106k–172k copies
≈ $581k–$1.1M after Steam's cut
from ~3k reviews
Best case
≈ 568k–922k copies
MONOPOLY® PLUS
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Board Game (6 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy. The breakout hits carry Family Friendly + Local Multiplayer + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 200k–500k
Est. revenue
$312k–$838k after Steam's cut $567k–$1.3M before the cut
$15.99
2k reviews
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StrategyBoard Game
Just Go
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CasualSimulation
No Time to Relax
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Multiplayer4 Player Local
Root
2020
Est. copies
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1.7x vs typical
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Est. revenue
$591k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$14.99
5k reviews
Very Positive
Board GameTabletop
MONOPOLY® PLUS
2017
Est. copies
≈ 568k–922k
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
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Mixed
Board GameMultiplayer
Twilight Struggle
2016
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$326k–$877k after Steam's cut $593k–$1.3M before the cut
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Very Positive
Board GameStrategy
Curious Expedition 2
2021
Est. copies
≈ 102k–166k
SteamSpy 500k–1M
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
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AdventureSimulation
Niche - a genetics survival game
2017
Est. copies
≈ 179k–291k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$886k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure

Sizing up your own game? See what its genre can realistically do before you build it.