Sign in
wishvane

How many copies did Curious Expedition 2 sell?

Estimated copies sold
≈ 102k–166k
$563k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curious Expedition 2 out and predicted the genre from its 8 similar games. Every figure here, including Curious Expedition 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–86k
best case 236k (Curious Expedition)

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 31k–86k copies
≈ $65k–$498k after Steam's cut
from ~1k reviews
Best case
≈ 180k–292k copies
Curious Expedition · ≈ $741k–$2.0M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 59 to 280 reviews in their first month.
Your set
Your set clusters on Rogue-like (3 of 8) and Choices Matter (2 of 8).
The winners
Winners here lead with Exploration + Rogue-like, priced around $15.
The era
The games you compared span 2016 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 75k–121k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$410k–$1.1M after Steam's cut $745k–$1.7M before the cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
Bootstrap Island
2026
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$218k–$587k after Steam's cut $397k–$903k before the cut
$24.99
1k reviews
Very Positive
Early AccessSurvival
Curious Expedition
2016
Est. copies
≈ 180k–292k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ExplorationRogue-like
The Witch's Cauldron
2024
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$33k–$90k after Steam's cut $61k–$138k before the cut
$7.99
633 reviews
Very Positive
Choices MatterSimulation
[Chilla's Art] Missing Children | 行方不明
2020
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $25k–$58k before the cut
$2.99
646 reviews
Very Positive
IndieCasual
Titan Chaser
2021
Est. copies
≈ 26k–42k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$148k before the cut
$4.99
1k reviews
Very Positive
No Time
2019
Est. copies
≈ 63k–102k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before the cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation
The Uncertain: Light At The End
2020
Est. copies
≈ 32k–52k
SteamSpy 200k–500k
Est. revenue
$88k–$235k after Steam's cut $159k–$362k before the cut
$9.99
1k reviews
Mixed
CinematicChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.