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wishvane

How many copies did Curious Expedition sell?

Estimated copies sold
≈ 180k–292k
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curious Expedition out and predicted the genre from its 8 similar games. Every figure here, including Curious Expedition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 776k–989k
best case 5.0M (DAVE THE DIVER)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 776k–989k copies
≈ $4.9M–$7.5M after Steam's cut
from ~22k reviews
Best case
≈ 3.8M–6.2M copies
DAVE THE DIVER · ≈ $20.9M–$56.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Management (3 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20. The breakout hits carry Casual + Relaxing + Fishing; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.